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Tournamental

ROLE

Mechanic/Level Designer

DESCRIPTION

I was given the opportunity to work on a projects alongside other game designers and creators in a project called “Tournamental,” where we were given the opportunity to take a shell of a game and create brand new mechanics to make the game more interesting and give it substance. The game is a 4rth person perspective top-down puzzle game where tile-based movement is the main form of play. Beyond the means to move, we had to create mechanics that allowed for the creation of puzzles in the program used to create them (Unreal Engine 5). I had created a mechanic I called the “Bombpick,” which was set to be a Pickaxe with explosive capabilities that allowed players to break down specific destructible walls to reach desired destinations in the level.

YEAR

2035

GENRE

Tile-Based/Puzzle

PLATFORM

Web

Level/Mechanic Design Workflow

Postmortem

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